Take-Two Interactive Statistics 2026
By Axis Intelligence Research and Noah MC | Last updated: June 16, 2026 | Next scheduled update: Q3 2026 (September) | License: CC BY 4.0
Quick Answer: Take-Two Interactive (NASDAQ: TTWO) closed fiscal year 2026 (ended March 31, 2026) with record net bookings of $6.72 billion, up 19% year-over-year, and trades at approximately $216 with a market capitalization of $40.2 billion as of June 16, 2026. The company’s official FY2027 guidance of $8.0–$8.2 billion in net bookings — a ~20% projected increase — is explicitly tied to the November 19, 2026 launch of Grand Theft Auto VI, with Wall Street analysts maintaining a “Strong Buy” consensus and an average price target near $280–292.
Key Findings
- $6.72 billion in net bookings for fiscal year 2026 (ended March 31, 2026) — a company record, up 19% year-over-year and approximately $750 million above the initial guidance issued in May 2025 (Take-Two 8-K, SEC, May 21, 2026)
- $8.0–$8.2 billion — official FY2027 net bookings guidance, with CEO Strauss Zelnick explicitly attributing the projected ~20% growth to “the November 19th launch of Grand Theft Auto VI”
- Mobile gaming generated $3.3 billion (49% of FY2026 net bookings) — Take-Two’s mobile segment, anchored by Zynga, is now nearly as large as the rest of the company’s console and PC business combined
- 78% of FY2026 net bookings came from recurrent consumer spending (in-game purchases, virtual currency, add-on content) rather than one-time game sales — up from 65% in earlier fiscal years, indicating a structural shift toward live-service revenue
- “Strong Buy” consensus rating from 28 covering Wall Street analysts as of June 2026, with price targets ranging from $170 to $320 and an average near $280–292 — implying 29–35% upside from the current price of approximately $216
Stock Performance Snapshot (June 16, 2026)
| Metric | Value | Source |
|---|---|---|
| Ticker | NASDAQ: TTWO | — |
| Stock price | ~$216.23–$216.79 | Multiple real-time sources, June 16, 2026 |
| Market capitalization | ~$40.1–40.2 billion | StockAnalysis.com / Investing.com, June 2026 |
| 52-week range | $187.63–$264.79 | Multiple sources |
| P/E ratio (TTM) | Negative (~-134 to -147) | GAAP net loss in trailing 12 months |
| EPS (TTM) | -$1.62 (GAAP) | Investing.com |
| Average analyst price target | $277.50–$292.43 | Aggregated from WallStreetZen, TipRanks, Barchart, Investing.com |
| Street-high price target | $320.00 | UBS (raised from $285) |
| Street-low price target | $170.00 | — |
| Analyst consensus | Strong Buy (23 Strong Buy / 2 Moderate Buy / 3 Hold, out of 28) | Barchart, June 2026 |
| Next earnings date | August 10, 2026 (Q1 FY2027) | Investing.com |
| Institutional ownership | ~88% | TradingView |
Important note on stock data: Unlike Take-Two’s SEC-filed financial statements, stock price and market cap figures change continuously during trading hours. The figures above reflect a snapshot as of June 16, 2026, and will be stale within hours of reading. For real-time pricing, consult NASDAQ directly or a live brokerage feed. This article’s analyst rating and price target data is sourced from aggregators (TipRanks, Barchart, WallStreetZen) compiling individual sell-side analyst reports; Axis Intelligence has not independently verified each underlying analyst report.
Recent analyst actions
| Date | Firm | Action | Price Target |
|---|---|---|---|
| June 2, 2026 | Piper Sandler | Initiated coverage, Overweight | — |
| June 2026 | Piper Sandler (subsequent) | Neutral (per Investing.com) | — |
| May 2026 | UBS | Price target raised | $300 (from $285) |
| Feb 4, 2026 | D.A. Davidson | Reiterated Buy (post-Q3 FY2026 earnings) | $300 |
| May 2026 | Bank of America | Maintained Buy | $320 |
Note: Piper Sandler’s rating appears inconsistently across aggregators — some sources show “Overweight” from the June 2 initiation, while Investing.com’s real-time feed shows a subsequent “Neutral” reiteration. This may reflect a rating change between the initiation and a later note, or a data lag in one of the aggregators. Axis Intelligence presents both as found in primary aggregator sources rather than resolving the discrepancy, and will update this table once verified directly.
Annual Financial Performance: FY2014–FY2026
Take-Two’s fiscal year ends March 31. All figures below are sourced from Take-Two’s SEC filings (10-K annual reports and 8-K earnings releases).
| Fiscal Year | Net Revenue (GAAP) | Net Bookings | YoY Net Bookings Growth | Major Events |
|---|---|---|---|---|
| FY2014 | ~$2,400M | — | — | GTA V launch year (Sept 2013) |
| FY2015 | ~$1,490M | — | -38% (approx.) | Post-GTA V launch normalization |
| FY2016 | ~$1,413M | — | -5% (approx.) | |
| FY2017 | ~$1,780M | — | +26% (approx.) | |
| FY2018 | ~$1,798M | — | +1% (approx.) | |
| FY2019 | ~$2,668M | — | +48% (approx.) | Red Dead Redemption 2 launch (Oct 2018) |
| FY2020 | ~$3,372M | — | +26% (approx.) | |
| FY2021 | ~$3,373M | — | ~0% | Pandemic-era demand |
| FY2022 | ~$3,505M | — | +4% (approx.) | Zynga acquisition announced (Jan 2022) |
| FY2023 | ~$5,350M | — | +53% (approx.) | First full year including Zynga |
| FY2024 | ~$5,350M | — | ~0% | |
| FY2025 | $5,633M | $5,650M (approx.) | — | |
| FY2026 | $6,650–6,660M | $6,720M | +19% | Record year; ~$750M above initial guidance |
| FY2027 (guidance) | $7,900–8,100M | $8,000–8,200M | ~+20% (projected) | GTA VI launch (Nov 19, 2026) |
Pre-FY2025 figures combine multiple secondary aggregations and should be treated as approximate; FY2025 and FY2026 figures are directly sourced from Take-Two’s most recent 10-K and 8-K SEC filings. The “Net Bookings” metric (Take-Two’s primary operational KPI) was not consistently disclosed in the same format across all historical years in this table.
Fiscal Year 2026 — Detailed Results
From Take-Two’s Q4/FY2026 earnings release (SEC 8-K, May 21, 2026):
| Metric | FY2026 | FY2025 | YoY Change |
|---|---|---|---|
| Total Net Bookings | $6.72 billion | $5.65 billion | +19% |
| GAAP Net Revenue | $6.66 billion (also reported as $6.65B) | $5.63 billion | +18% |
| Recurrent consumer spending (Net Bookings) | Grew 17%; 78% of total | — | — |
| Recurrent consumer spending (GAAP revenue) | Grew 16%; 78% of total | — | — |
| Q4 FY2026 Net Bookings | $1.58 billion | — | Above high end of guidance |
| Q4 FY2026 GAAP Net Revenue | $1.68 billion | — | +6% YoY |
| Operating cash flow | $624 million | — | vs. $450M forecast |
Top revenue contributors, FY2026 (as disclosed by Take-Two): NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Match Factory!, Empires & Puzzles, Borderlands 4, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, and Toy Blast.
Per-title growth highlights (Q4 FY2026, as disclosed on the earnings call): NBA 2K grew more than 30%; mobile increased 13%; Grand Theft Auto Online increased 6% for the full year — all exceeding the company’s initial May 2025 guidance, according to CFO Karen-Lynn Goldstein’s earnings call remarks.
Segment Breakdown: The Mobile Transformation
Take-Two’s 2022 acquisition of Zynga fundamentally changed the company’s revenue composition. This is the single most important structural fact for understanding Take-Two’s financials today.
| Segment | FY2026 Net Bookings | Share of Total | Source |
|---|---|---|---|
| Mobile (primarily Zynga) | ~$3.3 billion | ~49% | Outlook Respawn analysis of Take-Two FY2026 results |
| Console/PC (Rockstar, 2K, other labels) | ~$3.4 billion | ~51% | Axis Intelligence calculation (total minus mobile) |
Why this matters for GTA 6 analysis
Anyone calculating “GTA’s share of Take-Two revenue” must account for the fact that the denominator (total company revenue) now includes a mobile business that did not exist in Take-Two’s portfolio before May 2022. This is why GTA’s percentage share of Take-Two’s total revenue dropped sharply after FY2022 — not because GTA revenue declined, but because Take-Two acquired an entirely separate ~$3+ billion revenue stream. Apply this context before comparing any pre-2022 and post-2022 “GTA % of revenue” figures.
Zynga acquisition terms (for reference)
| Detail | Figure | Source |
|---|---|---|
| Enterprise value | $12.7 billion | Take-Two/Zynga merger announcement, January 10, 2022 |
| Price per Zynga share | $9.86 ($3.50 cash + $6.36 in TTWO stock) | Take-Two press release |
| Premium to Zynga’s prior closing price | 64% | Take-Two press release |
| Pro-forma combined trailing-12-month Net Bookings at announcement | $6.1 billion | Take-Two/Zynga joint announcement |
| Deal closed | May 23, 2022 | Hollywood Reporter |
| Projected annual cost synergies | ~$100 million within 2 years | Take-Two press release |
| Mobile share of Net Bookings pre-acquisition (FY2022 estimate) | ~12% | Take-Two press release |
| Mobile share of Net Bookings projected post-acquisition (FY2023) | >50% (initial projection) | Take-Two press release |
Fiscal Year 2027 Guidance — The GTA 6 Year
Take-Two’s FY2027 (April 2026–March 2027) is the fiscal year in which GTA 6 launches. The company’s own guidance is the single most important data point for understanding Wall Street’s expectations.
| Metric | FY2027 Guidance | FY2026 Actual | Implied Change |
|---|---|---|---|
| Net Bookings | $8.0–$8.2 billion | $6.72 billion | +19–22% |
| GAAP Net Revenue | $7.9–$8.1 billion | $6.66 billion | +19–22% |
| Operating cash flow | >$1.0 billion | $624 million (Q4 only; FY total not directly comparable here) | — |
| Recurrent consumer spending (% of Net Bookings) | ~65% (expected to decline from 78%) | 78% | Reflects one-time GTA VI launch revenue diluting the recurrent mix |
| Q1 FY2027 Net Bookings (company guidance) | $1.32–$1.37 billion | — | Issued alongside full-year guidance |
| Q1 FY2027 Recurrent consumer spending | Expected decline of ~3% | — | Mobile titles maturing; offset later in year by GTA VI |
| EBITDA guidance | $1,013–$1,070 million | — | — |
| Capital expenditures (FY2027) | ~$200 million | — | Primarily game technology and office buildouts |
| Net cash position | Expected by end of FY2027 | — | Company guidance |
CFO Karen-Lynn Goldstein’s disclosed FY2027 expectations (per earnings call): Mobile recurrent consumer spending is expected to decline year-over-year, reflecting the prior year’s strong performance from Color Block Jam and an assumption that several of Zynga’s more mature mobile titles will see moderating engagement. The largest expected contributors to FY2027 Net Bookings: the Grand Theft Auto series, NBA 2K, Toon Blast, Match Factory!, Empires & Puzzles, the Red Dead Redemption series, Words With Friends, Color Block Jam, and Zynga Poker.
Why some analysts call the guidance “conservative”
According to coverage of the May 21, 2026 earnings call, at least one major bank (Bank of America) characterized Take-Two’s FY2027 outlook as “very, very conservative” — suggesting some analysts believe actual results could exceed the $8.0–8.2 billion range if GTA VI outperforms the company’s internal planning assumptions. This is a sell-side opinion, not a Take-Two disclosure, and is presented here as a documented analyst characterization rather than an Axis Intelligence assessment.
Balance Sheet & Debt Position
| Metric | Value | Period | Source |
|---|---|---|---|
| Total debt | ~$3.07–3.51 billion | Q3 FY2026 (Dec 2025) / most recent reported quarter | Trading Economics / Investing.com (figures vary slightly by reporting date) |
| Total liabilities | ~$3.24 billion | Most recent reported quarter | Investing.com |
| Total assets | ~$10.01 billion | Most recent reported quarter | Investing.com |
| Long-term debt / equity ratio | ~71.1% | Most recent quarter | Finbox |
| Outstanding senior notes (2028) | $1,000.0 million principal | Issued April 14, 2023 | Take-Two 10-Q SEC filing |
| Add-on notes (2026 + 2028) | $350.0 million principal | Issued January 8, 2024 | Take-Two 10-Q SEC filing |
| 2025 Notes | Repaid | April 2025 | Take-Two 10-K FY2026 |
| 2026 Notes | Repaid | March 2026 | Take-Two 10-K FY2026 |
| Operating cash flow (9 months, FY2026) | $388.9 million inflow | Through Dec 2025 | Take-Two 10-Q |
| Interest and other expense, net (FY2026) | $93.6 million | Full fiscal year | Take-Two 10-K, down from $100.2M in FY2025 |
Debt reduction context: Take-Two repaid both its 2025 Notes (April 2025) and 2026 Notes (March 2026) during fiscal 2026, contributing to the year-over-year decline in net interest expense. The company has guided toward a net cash position by the end of FY2027, which would represent a meaningful balance sheet shift ahead of and through the GTA 6 launch window.
Corporate Structure: Labels & Franchises
Take-Two operates through several publishing labels, each managing distinct franchise portfolios.
| Label | Key Franchises | Segment |
|---|---|---|
| Rockstar Games | Grand Theft Auto, Red Dead Redemption, Max Payne, Bully | Console/PC |
| 2K | NBA 2K, WWE 2K, Borderlands, BioShock, Civilization, Mafia | Console/PC |
| Zynga | Toon Blast, Match Factory!, Empires & Puzzles, Words With Friends, Color Block Jam, Toy Blast, FarmVille, Zynga Poker | Mobile |
| Ghost Story Games | (Independent studio, formerly Irrational Games under 2K) | Console/PC |
Other corporate facts:
| Detail | Value | Source |
|---|---|---|
| Founded | September 1993, by Ryan Brant | Company history |
| Headquarters | New York City | Company filings |
| Employees | 12,909 | Investing.com, June 2026 |
| NBA 2K League ownership | 50% (via NBA Take-Two Media) | Company disclosures |
| Private Division label | Sold to private equity, 2024 | Company history |
Methodology
Data collection
Axis Intelligence Research compiled this dataset between May–June 2026 from Take-Two Interactive’s SEC filings (10-K, 10-Q, 8-K) accessed at sec.gov, supplemented by earnings call transcripts (Investing.com, GuruFocus, The Globe and Mail) and financial data aggregators (StockAnalysis.com, Investing.com, TipRanks, Barchart, WallStreetZen, Trading Economics, YCharts, Finbox) for stock price, analyst ratings, and balance sheet metrics not always available in narrative SEC disclosures.
Handling of conflicting figures
Where sources disclosed slightly different versions of the same metric (for example, GAAP net revenue reported as both $6.65B and $6.66B for FY2026 across different Take-Two-sourced documents, or differing total debt figures depending on the reporting quarter), this article presents the range or notes both figures explicitly rather than silently selecting one. Stock price and market capitalization are point-in-time snapshots as of June 16, 2026 and will not remain current.
Limitations
- Pre-FY2025 annual figures are secondary aggregations and approximate; Take-Two’s own historical disclosure format for “Net Bookings” as a distinct metric was not consistent across all years shown.
- Analyst price targets and ratings are sourced from third-party aggregators compiling individual sell-side reports; Axis Intelligence has not independently verified each underlying analyst note, and a rating discrepancy for Piper Sandler (Overweight at initiation vs. a later Neutral reiteration shown on one real-time feed) is disclosed rather than resolved.
- Mobile vs. console/PC segment split for FY2026 ($3.3B / 49%) is drawn from a third-party financial analysis of Take-Two’s results rather than a line item explicitly disclosed in this exact format in the 10-K.
- Stock price, market capitalization, and trading-related figures are accurate only as of the stated snapshot date and should be re-verified for any time-sensitive use.
About This Dataset
Update cadence: Quarterly, aligned with Take-Two’s earnings calendar — next update following Q1 FY2027 earnings (expected August 10, 2026), which will provide the first financial data point including pre-launch GTA VI marketing spend.
License: Creative Commons Attribution 4.0 International (CC BY 4.0)
Download: Take-Two Interactive Statistics Dataset 2026 (CSV)
Cite This Research
APA: Axis Intelligence Research. (2026, June 16). Take-Two Interactive statistics 2026: Revenue, stock data & financial guidance. Axis Intelligence. https://axis-intelligence.com/take-two-interactive-statistics/
MLA: Axis Intelligence Research. “Take-Two Interactive Statistics 2026: Revenue, Stock Data & Financial Guidance.” Axis Intelligence, 16 June 2026, axis-intelligence.com/take-two-interactive-statistics/.
Chicago: Axis Intelligence Research. “Take-Two Interactive Statistics 2026: Revenue, Stock Data & Financial Guidance.” Axis Intelligence, June 16, 2026. https://axis-intelligence.com/take-two-interactive-statistics/.
Embed This Research
<blockquote style="border-left:3px solid #2563eb;padding:12px 20px;margin:20px 0;font-family:sans-serif;">
<strong>Take-Two Interactive (TTWO): Key Statistics (June 2026)</strong><br>
FY2026 net bookings: $6.72B (+19%) · FY2027 guidance: $8.0–8.2B (GTA VI launch year) ·
Mobile = 49% of net bookings · Analyst consensus: Strong Buy, avg. target ~$280
<br><small>Source: <a href="https://axis-intelligence.com/take-two-interactive-statistics/" target="_blank">Axis Intelligence Research, June 2026</a> — CC BY 4.0</small>
</blockquote>
Frequently Asked Questions
What is Take-Two Interactive’s stock price?
As of June 16, 2026, Take-Two Interactive (NASDAQ: TTWO) trades at approximately $216, with a market capitalization of approximately $40.2 billion. This figure changes continuously during market hours; consult a live brokerage feed for real-time pricing.
What is Take-Two’s revenue?
Take-Two reported $6.66 billion in GAAP net revenue and a record $6.72 billion in net bookings for fiscal year 2026 (ended March 31, 2026), up 18–19% year-over-year. The company’s FY2027 guidance projects $7.9–8.1 billion in net revenue and $8.0–8.2 billion in net bookings.
What is Take-Two’s stock price target?
Wall Street analysts maintain an average 12-month price target between $277.50 and $292.43, depending on the aggregator, with a street-high target of $320 (Bank of America) and a street-low of $170. The consensus rating is “Strong Buy,” based on 23 Strong Buy, 2 Moderate Buy, and 3 Hold ratings among 28 covering analysts as of June 2026.
How much of Take-Two’s revenue comes from mobile games?
Mobile gaming, driven primarily by the 2022 Zynga acquisition, generated approximately $3.3 billion in net bookings in fiscal year 2026 — roughly 49% of the company’s total net bookings. This makes mobile nearly as large as Take-Two’s entire console and PC business combined.
How much did Take-Two pay for Zynga?
Take-Two acquired Zynga in a deal valued at $12.7 billion in enterprise value, announced January 10, 2022, and completed May 23, 2022. Zynga shareholders received $9.86 per share ($3.50 in cash plus $6.36 in Take-Two stock), representing a 64% premium to Zynga’s prior closing price.
What is Take-Two’s guidance for fiscal year 2027?
Take-Two guided FY2027 (April 2026–March 2027) net bookings of $8.0–8.2 billion and net revenue of $7.9–8.1 billion, representing approximately 20% growth over FY2026. CEO Strauss Zelnick explicitly attributed this projected growth to the November 19, 2026 launch of Grand Theft Auto VI. At least one analyst (Bank of America) characterized this guidance as “very, very conservative.”
Is Take-Two Interactive profitable?
Take-Two has reported a GAAP net loss in recent trailing-twelve-month periods (EPS of approximately -$1.62), though the company has guided toward a net cash position by the end of fiscal year 2027 and projects operating cash flow in excess of $1 billion for that year. Analysts forecast a return to GAAP profitability is likely tied to the GTA VI launch and its associated revenue.
What companies and franchises does Take-Two own?
Take-Two operates through three primary publishing labels: Rockstar Games (Grand Theft Auto, Red Dead Redemption), 2K (NBA 2K, Borderlands, BioShock, Civilization, WWE 2K), and Zynga (Toon Blast, Words With Friends, Empires & Puzzles, and other mobile titles). The company also owns 50% of the NBA 2K League.
How much debt does Take-Two have?
Take-Two reported total debt of approximately $3.07–3.51 billion as of its most recently reported quarter (figures vary slightly depending on the reporting date used). The company repaid both its 2025 Notes (April 2025) and 2026 Notes (March 2026) during fiscal 2026, reducing net interest expense, and has guided toward reaching a net cash position by the end of fiscal year 2027.
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