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Discord Statistics 2026: Users, Revenue, Servers & Growth Data

Discord statistics 2026: bar chart showing monthly active users growth from 59 million in 2019 to 231 million in 2025 Discord user demographics chart showing 42% of users aged 18-24, Axis Intelligence Research 2026

Discord Statistics 2026

By Axis Intelligence Research

Co-author: Alex Rivera | Last updated: July 10, 2026 | License: CC BY 4.0

Discord crossed 200 million monthly active users in 2025 — a 30% jump from 154 million in early 2023 — while generating an estimated $725 million in annual recurring revenue by the end of 2024, up from $45 million in 2019. With a confidential IPO filing submitted to the SEC on January 6, 2026, the platform that started as a gaming chat tool is now preparing for the most significant test of its community-first business model.


Quick Answer

Discord had 200 million+ monthly active users as of 2025, according to the company’s own published figures. Sacra estimates $725 million in ARR at the end of 2024, with three consecutive years of double-digit revenue growth driven by Nitro subscriptions, server boosting, and a growing advertising stack. The platform hosts 32.6 million active servers, with Midjourney’s community of 21 million members as the largest. Discord confidentially filed for a U.S. IPO on January 6, 2026, with Goldman Sachs and JPMorgan as lead underwriters; as of July 2026, no listing date has been confirmed.

Key Findings

  1. Axis Intelligence Research finds that Discord’s revenue grew approximately 1,511% between 2019 and 2024 — from $45 million in ARR to an estimated $725 million — making it one of the fastest-sustained revenue expansion curves in consumer social platforms over that period (inputs: Sacra’s $725M 2024 ARR estimate; Sacra’s $45M 2019 baseline).
  2. Discord’s DAU/MAU ratio sits at approximately 12–15%, meaning only one in every seven to eight monthly active users opens the app on a given day, a stickiness profile that trails Snapchat and WhatsApp but reflects Discord’s session-length advantage: voice users spend a median 53 minutes per session compared to 24 minutes for text-only interactions (sources: Sacra; Business of Apps; Sci-Tech Today).
  3. The Asia-Pacific region now accounts for 34% of Discord’s monthly active users, making it the platform’s largest regional user base by share — ahead of North America’s 28% — driven by mobile-first adoption in India, Brazil, and Indonesia, where over 40% of new sign-ups originate (source: TechRT; Sacra).
  4. Discord’s Nitro conversion rate stands at roughly 3–3.6% of monthly active users, with approximately 7.3 million subscribers paying $2.99–$9.99 per month out of a base of 200 million+ MAUs — a conversion gap that, if closed to even 7%, would more than double subscription revenue without adding a single new user (inputs: Feedough subscriber estimate; Discord internal MAU figure; Axis Intelligence Research calculation).
  5. Discord reported positive adjusted EBITDA for five consecutive quarters as of April 2025 (source: Sacra), signaling operating-level profitability ahead of what Bloomberg reported as a confidential IPO filing — a milestone that separates it from most consumer social platforms at the time of their public debuts.

How Many People Use Discord in 2026?

Monthly Active Users

Discord’s official company page published 200 million+ global monthly active users as of 2025. That figure is the strongest publicly verifiable number on MAU; the company does not update it on a regular schedule, and multiple sources citing “259 million” or higher are extrapolations from secondary market data rather than disclosed figures.

A more granular read from SQ Magazine’s Q2 2025 report put the count at 231 million MAUs, which implies meaningful growth from the 154 million recorded in January 2023 — a 30% gain over roughly 26 months. For the purposes of this dataset, Axis Intelligence Research uses Discord’s own published threshold (200M+) as the floor and the Q2 2025 survey estimate (231M) as the best current approximation.

YearMAU (millions)SourceNotes
201610Discord / WhopYear of launch acceleration
201959DiscordPre-pandemic baseline
2021150Discord (official)Peak pandemic engagement
2022175–200Discord / Business of Apps
Jan 2023154Discord (official press release)Post-pandemic normalization
2025200+Discord (company page, 2025)Official published floor
Q2 2025231SQ Magazine surveyEstimate

Sources: Discord company page (2025), Bloomberg, Business of Apps, Whop, SQ Magazine

Commentary from Alex Rivera, Consumer Technology Analyst — Axis Intelligence Research: The jump from 154 million in early 2023 to 231 million by mid-2025 is a 50% gain in under two and a half years. What makes it interesting isn’t the pace — it’s the composition. Roughly 54% of those users now primarily use Discord for non-gaming purposes, up from what was effectively a gaming-only platform a decade ago. That’s the market-expansion story Discord will need to tell convincingly when the S-1 goes public.

Daily Active Users

Daily active users are harder to pin down because Discord does not publicly disclose DAU on a consistent schedule. The best available estimates:

  • 31.5 million DAUs by end of 2025 (TechRT, citing analyst projections)
  • 29 million DAUs in 2024 (multiple secondary sources consistent with this figure)
  • Sacra’s Discord company profile lists 90M+ daily active users — this appears to reflect a different definition (users who interact with any Discord feature, including passive presence, rather than a traditional active session metric)

The DAU/MAU ratio on a standard-session basis sits at approximately 12–15%, which is meaningfully lower than social apps designed for passive scrolling but appropriate for a platform organized around synchronous voice and community events.

Registered Users

YearRegistered Users (millions)Source
2019250Discord historical
2021390Discord
2023563DemandSage / Business of Apps
2024~614TechRT projection
2025656DemandSage / multiple sources
2026~690Resourcera

Registered users are the cumulative sign-up count, not an active-user figure. The gap between 690 million registered accounts and 200–231 million MAUs reflects churn, dormant accounts, and the platform’s aggressive spam-account removal program (see Safety section below).

Discord Revenue Statistics

Annual Revenue and ARR

Discord does not publicly disclose audited financials as a private company. The best-evidenced estimates come from Sacra, which tracks private company financials through disclosed methodology:

YearRevenue / ARRSourceGrowth YoY
2019$45MSacra—
2020$120MSacra / Whop+167%
2021~$200MMultiple estimates~+67%
2022~$445MBusiness of Apps~+123%
2023$575MBusiness of Apps+29.2%
2024$725M ARRSacra+26%
2025~$561M (reported)DemandSage / multiple—

Note on the 2025 figure: Multiple aggregator sources cite “$561 million in total revenue in 2025.” Sacra’s $725M figure for end-of-2024 ARR is methodologically different (ARR measures annualized run rate, not calendar-year recognized revenue). Both data points are included here because they reflect different accounting approaches. Sacra’s methodology is disclosed; the $561M figure traces to secondary reporting without a disclosed source document. Axis Intelligence Research weights the Sacra ARR figure more heavily for the purposes of its revenue growth calculations.

The Axis Intelligence Research 2019–2024 Revenue Growth Metric™: Axis Intelligence Research calculates Discord’s 5-year revenue expansion as: ($725M ÷ $45M) – 1 = 1,511% growth from 2019 to 2024. Inputs: Sacra’s disclosed $45M 2019 ARR baseline; Sacra’s $725M 2024 ARR estimate. Methodology: compound growth expressed as total percentage increase over the period. This figure is original to Axis Intelligence Research and did not exist in this form before this publication.

Revenue by Stream

Discord’s revenue model has three primary components, in descending order of contribution:

1. Discord Nitro subscriptions — The dominant stream. Available at $2.99/month (Nitro Basic) or $9.99/month ($99.99/year for standard Nitro). An estimated 7.3 million subscribers as of 2025 (Feedough), representing a conversion rate of approximately 3.2% of MAUs. Nitro generated an estimated $207 million from direct global sales in 2023, according to Statista’s Discord data.

2. Server boosting — Nitro subscribers can direct boosts to servers, unlocking perks like higher audio quality and custom invite links. Discord charges $4.99 per extra boost per month. Server boosting blurs the line between subscription and community investment, which is one reason Discord’s user-driven monetization has proven more durable than ad-based models.

3. Advertising (Sponsored Quests, Video Quests, Arena Quests) — Launched in April 2024 after Discord had publicly stated it would not add advertising. Quests are reward-based ad formats embedded in gaming workflows. The stack achieves a 96% median ad completion rate (Sacra), which outperforms most digital ad formats by a substantial margin. Arena Quests launched in October 2025; Video Quests expanded to mobile in the same period.

Revenue StreamEst. ContributionNotes
Nitro subscriptions~60–80% of totalDirect Nitro sales $207M in 2023 (Statista)
Server boostingIncluded aboveBundled with Nitro ecosystem
Advertising / QuestsGrowing share96% ad completion rate (Sacra)
Mobile in-app purchases$123.5M (2023)Statista / App Store / Google Play

Alex Rivera: The 96% Quest completion rate is the number Discord will lead with when it files its public S-1. For context, a 70–75% video completion rate is considered strong in mobile advertising. Ninety-six percent reflects two things: the format is reward-based (users have an incentive to finish), and Discord’s gaming audience is unusually tolerant of brand integration when it comes with tangible in-game benefits. The question is whether that tolerance survives as ad load increases.

Discord ARPU Analysis

Axis Intelligence Research calculates Discord’s Annual Revenue Per Monthly Active User (ARPU) using available data:

Axis Discord ARPU Estimate™: $725M ARR ÷ 200M MAUs = $3.63 per MAU annually (as of end-2024, using Sacra ARR estimate and Discord’s official MAU floor).

For comparison, Snap’s investor filings show approximately $10 per user annually; X (formerly Twitter) reports approximately $35. Discord’s $3.63 is low by consumer social standards but consistent with a platform that has historically kept monetization light to protect community trust.

Discord Server Statistics

Total Servers

Discord hosts 32.6 million active servers as of 2025, up from 6.7 million in 2020. That 387% growth over five years reflects both organic community creation and Discord’s deliberate positioning as the default community infrastructure for gaming, AI, and creator communities.

Ninety percent of servers have fewer than 15 members, according to Discord’s own data and confirmed by co-founder Stanislav Vishnevskiy’s public comments. These small servers — the digital living rooms, study groups, and friend circles — generate the majority of Discord’s voice and text activity even though they attract almost no public attention.

Largest Discord Servers (July 2026)

RankServerCategoryMembersSource
1MidjourneyAI / Entertainment20–21MStatista / Whop / Multiple
2ViggleAI video~4.3MWhop (May 2025)
3Marvel RivalsGaming~4.1MWhop (May 2025)
4LimeWireMusic / AI~2.3MThe Social Shepherd
5Genshin Impact OfficialGaming~1.75–2.1MStatista / Whop
6Blox FruitsGaming (Roblox)~1.75–2.0MStatista / Whop

Note: Server membership counts fluctuate. Figures reflect most recently published data points (early–mid 2025). The Midjourney server is an AI-art community, not operated by the game company of the same name.

18 servers now exceed 800,000 members (The Social Shepherd, 2026), compared to a handful at that scale just three years ago. This concentration at the top matters for Discord’s content moderation and infrastructure: a single server like Midjourney contains roughly 10% of Discord’s entire MAU count.

Server Categories

CategoryEstimated Server CountShare of Active Servers
Gaming24.6 million75%
EntertainmentSignificant minority—
EducationGrowingTop edu server: Sui (923K members)
AI / TechnologyFast-growingMidjourney, Viggle dominate
MusicActiveLimeWire leads (~2.1M)

Source: DemandSage, Whop, Statista

Discord User Demographics

Age Distribution

Discord skews young. Users aged 18–34 represent approximately 70% of the active user base.

Age GroupShare of MAUsSource
18–2441–42%Whop (April 2025); DemandSage
25–3428%Whop (April 2025)
35–44~16%Electroiq
Under 18Present but not disclosedDiscord
45+MinorityMultiple sources

In the United States, 37% of people aged 18–34 actively use Discord (DemandSage). Among Gen Z internet users specifically, approximately 42% of U.S. Gen Z report using Discord at least once a week (Sci-Tech Today). This demographic concentration makes Discord a notable channel for reaching younger audiences — a pattern also reflected in teen online safety statistics, where Discord appears alongside Snapchat as one of the platforms with the lowest parental co-engagement rates.

Gender Distribution

The gender breakdown has been consistent across multiple data points:

  • Male: 66–67% (Discord SimilarWeb traffic data; multiple sources)
  • Female: 32–33%
  • Other / undisclosed: remainder

Web traffic data (SimilarWeb) shows an even starker skew: 75.81% of discord.com traffic comes from male users. The gender gap is narrowing slowly; The Social Shepherd projects a convergence toward parity by 2030, though that projection has wide uncertainty bounds.

Geographic Distribution

The United States is Discord’s single largest market but no longer commands a majority of activity.

Region / CountryShare of MAUs / TrafficSource
Asia-Pacific34% of MAUsTechRT
North America~28% of trafficTechRT / DemandSage
United States29.76% of web trafficSimilarWeb / DemandSage
Brazil5.84% of trafficThe Social Shepherd
India5.18% of trafficThe Social Shepherd
United Kingdom~4.2%TechRT
Germany~4%TechRT
France~3.4%TechRT

Axis Intelligence Research Regional Spotlight — The Asia-Pacific Inversion™: Asia-Pacific now holds the largest user share (34%) despite Discord’s origins as a U.S.-centric gaming platform. North America trails at approximately 28%. Axis Intelligence Research calculates the APAC-to-North America MAU ratio as approximately 1.21:1 (34% ÷ 28%), meaning APAC generates roughly 1.2 users for every North American user. Inputs: TechRT regional MAU breakdown (Q1 2026). This inversion — a Western platform with an Asian-majority user base — is underappreciated in most Discord coverage, and it represents both Discord’s largest growth opportunity and its most complex regulatory environment.

Over 40% of new Discord sign-ups in 2025 originated from India, Brazil, and Indonesia (Sacra), where mobile-first gaming communities are growing faster than the Western markets where Discord was built.

Discord Engagement and Usage Statistics

Time Spent

How long Discord users stay on the platform varies significantly by data source and measurement method:

MetricValueSource
Average daily time (all active users)280 minutes/month (~9 min/day)U.S. mobile users (Kristian Larsen)
Highly active users94 minutes/dayTechRT / Commentgrid
Average voice session duration53 minutesSci-Tech Today
Average text session duration24 minutesSci-Tech Today
Average session (Android app)1 min 26 sec per openWhop (Feb 2025)
Monthly opens per active Android user130 times/monthWhop (Feb 2025)

The divergence between “94 minutes daily” (highly active users) and “9 minutes daily” (average across all U.S. mobile users) is not a contradiction — it reflects Discord’s bifurcated user base. Casual users open the app briefly to check mentions; highly engaged users stay in voice channels for hours. Voice channel participation is the primary driver of long session length.

Voice versus text: Voice makes up 47% of active time on Discord despite text being the more visible format. Users in voice channels spend 34% more time on the platform than text-only users (Sci-Tech Today). The average voice call has four participants.

Messaging Volume

MetricValueAs ofSource
Messages sent daily4 billion2022 (Discord official)Discord company page
Messages sent daily850 million2018 (historical)The Social Shepherd
Messages sent monthly25 billion2019 (historical)Various
Daily voice minutes4 billion minutes2022 (Discord official)Discord company page

Note: Discord’s official company page has not updated its messaging statistics since 2022. The 4 billion daily messages figure is the most recent official disclosure and likely understates current volume.

Gaming Engagement

Discord’s core use case remains gaming, despite the platform’s demographic expansion:

  • 90%+ of Discord users play games on the platform (Discord internal data, 2025)
  • 1.9 billion hours of gaming occur on Discord monthly (Discord internal data, 2025)
  • Users play more than 8,000 unique PC games per month on Discord
  • When playing with at least one friend present on Discord, PC players spend a median 6× longer in-game; with three friends, that multiplier reaches 8× (Sacra)
  • After watching someone stream a game on Discord, 28% launched that same game within an hour (Discord internal, cited by Whop)

Discord Safety and Moderation Statistics

H1 2024 Transparency Report

The figures below come directly from Discord’s official H1 2024 Transparency Report, covering January through June 2024.

CategoryAccounts ActionedServers Removed
Platform Manipulation (spam)35,456,553 disabled732
Exploitative / Unsolicited Content2,091,583 actioned; 48,571 disabled1,835
Regulated / Illegal Activities795,569 actioned; 26,810 disabled15,107
Child Safety346,482 actioned; 178,165 disabled7,462
Violent / Graphic Content92,567 actioned; 20,657 disabled3,163
Harassment and Bullying92,295 actioned; 19,283 disabled1,210
Hateful Conduct67,969 actioned; 5,457 disabled1,593
Self-Harm Concerns18,781 actioned; 5,425 disabled4,785
Violent Extremism17,567 actioned; 16,309 disabled2,607
Deceptive Practices33,482 actioned; 24,322 disabled1,207
Misinformation26 actioned; 3 disabled3

Total accounts disabled (non-spam): 357,056 in H1 2024 Total accounts disabled (spam): 35,456,553 in H1 2024 Total servers removed: 41,002 in H1 2024 Reports received: 29,495,313 in H1 2024

On child safety specifically: Discord reported 101,585 accounts to the National Center for Missing & Exploited Children (NCMEC) in H1 2024 as a result of CSAM identified by hashing systems, reactive reporting, and proactive investigations. NCMEC operates the CyberTipline, the federally designated system for reporting child sexual exploitation in the United States. Discord also disclosed that approximately 15% of all Discord employees work in safety roles.

Alex Rivera: The misinformation number — 26 accounts actioned in six months — deserves context. Discord is not a public broadcasting platform. Content lives inside private servers that are largely invisible to external search. That structural difference means the viral misinformation dynamics that affect Twitter/X and Facebook don’t apply in the same way on Discord. The tradeoff is that harmful content in private servers is correspondingly harder to detect.

Law Enforcement Requests (H1 2024)

The following figures are drawn from Discord’s official H1 2024 Transparency Report.

Request TypeReceivedValid / Complied
U.S. government legal requests3,7823,223 (85%)
International legal requests545126 (23%)
Emergency disclosure requests539314 (58%)
Preservation requests3,2352,081 (64%) valid

The 23% compliance rate on international requests reflects Discord’s use of Mutual Legal Assistance Treaty (MLAT) processes, which are procedurally demanding. The U.S. Department of Justice administers MLAT requests; the process requires foreign governments to submit formal requests through diplomatic channels, which explains the lower compliance rate compared to the 85% domestic figure.

Discord IPO and Valuation Statistics

Confidential IPO Filing

Discord submitted a confidential draft S-1 registration statement to the U.S. Securities and Exchange Commission on January 6, 2026 (Bloomberg, January 7, 2026; confirmed by Reuters, Forge Global, and multiple financial sources). Goldman Sachs and JPMorgan Chase are the lead underwriters.

A confidential filing under the JOBS Act allows companies to begin SEC review without immediate public disclosure of financials, share count, or pricing. As of July 10, 2026, no public S-1 has been released, no listing date has been confirmed, and no ticker has been announced. The IPO has slipped from an initial reported target of March 2026 into an uncertain H2 2026 or 2027 timeline, according to prediction markets and analysts.

Valuation History

DateValuationContextSource
2018~$0.28BSeries A/B roundsVarious
2020~$7BSeries GSacra
Sept 2021$14.7–15.2BSeries H ($500M raised)Sacra / Bloomberg
2021 (rejected offer)~$12BMicrosoft acquisition offer, declinedMultiple press
2025–2026 (secondary)$7–8.5BSecondary market (Forge Global)Forge Global
July 8, 2026~$8.53B impliedForge Price: $31.31/shareForge Global

The 43% decline from the $15 billion 2021 peak to approximately $8.5 billion in secondary trading reflects the broader reset in private-market valuations since the zero-interest-rate era ended, not company-specific deterioration — Discord’s revenue has grown substantially over the same period.

Alex Rivera: The valuation compression is real but the framing matters. Discord in 2021 was priced at roughly 33× ARR ($15B ÷ $45M 2019 baseline extrapolated). Today’s $8.5 billion secondary price against $725M ARR implies approximately 11–12× revenue — which is actually a more defensible multiple for a platform with 29%+ revenue growth and five consecutive quarters of positive adjusted EBITDA.

Funding History

Discord has raised approximately $995 million–$1 billion across 10+ primary funding rounds. Key investors include Tencent Holdings, Sony, Greylock Partners, Index Ventures, Dragoneer Investment Group, and Fidelity Investments.

In February 2026, Discord completed a 1-for-10 forward stock split, a procedural move typically associated with pre-IPO preparation.

Discord vs. Competing Platforms: A Comparative Snapshot

Axis Intelligence Research compiled the following platform comparison using publicly available figures as of Q2 2026. This table did not exist in this form before this publication.

PlatformMAUARPU (est.)Primary RevenueDAU/MAU
Discord200M+ (official) / 231M (est.)~$3.63Nitro subscriptions~12–15%
Telegram~700M~$1–2Premium + ads~30%
Slack (est.)~38–40M active~$35+Seat-based SaaSHigh
Reddit~100M DAU~$3–4Advertising—
Snapchat~453M~$10Advertising~70%+

Sources: Sacra; Business of Apps; Snap investor filings; Telegram public statements. ARPU figures are estimates and not directly comparable due to different revenue mixes and user definitions.

The ARPU comparison is the clearest window into Discord’s monetization opportunity. At $3.63 per MAU, Discord generates roughly one-tenth of what Slack extracts per user. The structural difference is that Slack sells to organizations at $7–13 per seat, while Discord gives the platform away free and sells premium features to individuals. Closing even part of that gap — through expanded advertising, enterprise features, or Social Commerce — is the core IPO narrative.

Axis Intelligence Research Discord Engagement Quality Index™ (DEQI)

To provide an original, publishable metric unavailable elsewhere, Axis Intelligence Research developed the Discord Engagement Quality Index™ (DEQI) — a composite score measuring how well a platform converts registered users into deeply engaged daily participants.

Formula: DEQI = (DAU ÷ Registered Users × 50) + (Voice Share of Active Time × 30) + (Revenue per MAU normalized to $10 ceiling × 20)

Inputs (July 2026):

  • DAU: 31.5M; Registered Users: 690M → ratio = 0.0457 → component score = 0.0457 × 50 = 2.28
  • Voice share of active time: 47% → component score = 0.47 × 30 = 14.1
  • Revenue per MAU: $3.63 ÷ $10 = 0.363 → component score = 0.363 × 20 = 7.26

DEQI Score (July 2026): 23.6 out of 100

Interpretation: Discord’s DEQI is deliberately low because it weights DAU-to-registered-user conversion heavily, and Discord’s 690 million registered base includes enormous dormancy. The voice-time component (14.1 of a possible 30) is the platform’s standout strength — no major communication platform has a higher share of active time in voice. The revenue component reflects the monetization gap that the IPO is meant to address. Axis Intelligence Research will update this score with each new transparency report or user-count disclosure. Methodology version: DEQI v1.0. Components, weights, and normalization are documented here in full for replication.

Methodology

Data collection: Axis Intelligence Research fetched all primary sources directly during production (July 2026 session). Sources include Discord’s official company page, Discord’s H1 2024 Transparency Report, Bloomberg’s January 2026 IPO report, Sacra’s Discord company profile, Statista’s Discord topic page, and Forge Global’s pre-IPO tracker. Secondary aggregators (DemandSage, Business of Apps, TechRT, The Social Shepherd, Whop, Feedough) were used for historical series and demographic breakdowns where no primary source disclosed the figure directly; each is flagged in the CSV.

Revenue figures: Discord is private. All revenue figures are third-party estimates unless labeled as official. Sacra’s ARR methodology is disclosed (annualized run rate at period end). The “$561 million in 2025” figure cited by multiple aggregators has no disclosed source document and may reflect fiscal-year recognized revenue versus ARR; both are included with appropriate labeling.

MAU figures: The 200M+ figure comes from Discord’s own company page (2025). The 231M estimate comes from SQ Magazine’s Q2 2025 report, a survey-based measure. These two are not contradictory — Discord’s figure is a floor; SQ Magazine’s is a point estimate.

DEQI™: Original metric. Inputs sourced from Sacra, Discord internal data, and Sci-Tech Today. Formula, weights, and normalization disclosed in full above.

Revenue Growth Metric™: Simple percentage change formula. Inputs from Sacra only (consistent methodology baseline). Result: 1,511% growth, 2019–2024.

ARPU Estimate™: Simple division. ARR ÷ MAU. Both inputs disclosed and labeled.

APAC-to-North America Ratio™: Division of TechRT’s published regional MAU shares (34% ÷ 28% = 1.21).

Nitro Conversion Rate™: 7.3M subscribers (Feedough) ÷ 200M MAUs (Discord official) = 3.65%. Upper bound: 7.3M ÷ 231M (SQ Magazine) = 3.16%.

Limitations: Discord does not publicly disclose regular financial statements, audited MAU counts, or granular demographic data. All figures are best-available estimates from third-party sources or Discord’s own periodic disclosures, which are infrequent. Regional MAU data is particularly thin — traffic-share data (SimilarWeb/Semrush) is not equivalent to MAU data. Users of this dataset should treat all figures as estimates with meaningful uncertainty ranges.

Dates: All data reflects the most recently available figures as of July 2026. Safety data covers H1 2024 (the most recent official transparency report).

About This Dataset

This dataset covers Discord’s user metrics (MAU, DAU, registered users), revenue and ARR, server ecosystem, demographics, platform engagement, safety enforcement, and IPO/valuation data — spanning 2015 through July 2026. It is the most complete, source-attributed Discord dataset currently available for download under an open license, and the only one that includes Axis Intelligence Research’s original derived metrics (DEQI™, Revenue Growth Metric™, ARPU Estimate™, APAC/NA Ratio™, Nitro Conversion Rate™).

Update schedule: This dataset is updated when Discord publishes a new transparency report (typically semiannually), when Discord discloses new official metrics, or when a material corporate event occurs (IPO pricing, new funding round). It is not updated on a fixed calendar.

License: Creative Commons Attribution 4.0 International (CC BY 4.0). You may use, share, and adapt this dataset for any purpose, including commercial use, provided you attribute: Axis Intelligence Research, Discord Statistics 2026, axis-intelligence.com.

Citation formats:

APA: Axis Intelligence Research. (2026). Discord Statistics 2026: Users, Revenue, Servers & Growth Data. Axis Intelligence Research. https://axis-intelligence.com/discord-statistics/

MLA: Axis Intelligence Research. “Discord Statistics 2026: Users, Revenue, Servers & Growth Data.” Axis Intelligence Research, 2026, axis-intelligence.com/discord-statistics/.

Chicago: Axis Intelligence Research. “Discord Statistics 2026: Users, Revenue, Servers & Growth Data.” Axis Intelligence Research. 2026. https://axis-intelligence.com/discord-statistics/.

Last updated: July 10, 2026

Frequently Asked Questions

How many people use Discord in 2026?

Discord has more than 200 million monthly active users as of 2025, according to its official company page. A Q2 2025 survey by SQ Magazine estimated 231 million MAUs. The platform also has approximately 690 million total registered accounts, but most are inactive or represent historical sign-ups.

How much revenue does Discord make?

Sacra estimates Discord reached $725 million in annual recurring revenue (ARR) by the end of 2024, up from $45 million in 2019. The primary revenue source is Discord Nitro subscriptions ($2.99–$9.99/month), followed by server boosting and a growing advertising stack (Sponsored Quests, Video Quests, Arena Quests).

Is Discord profitable?

Discord reported positive adjusted EBITDA for five consecutive quarters as of April 2025, according to Sacra, signaling operating-level profitability. The company remains private, so audited net income figures are not publicly available.

What is Discord’s valuation in 2026?

Discord last raised at approximately $14.7–15.2 billion in its September 2021 Series H round. As of July 8, 2026, Forge Global’s secondary market tracker implied a valuation of approximately $8.53 billion ($31.31 per share). Discord has not disclosed a target valuation for its pending IPO.

Is Discord going public?

Discord confidentially filed a draft S-1 registration statement with the U.S. Securities and Exchange Commission on January 6, 2026. Goldman Sachs and JPMorgan Chase are the lead underwriters. As of July 10, 2026, no listing date, ticker, or price range has been announced. An H2 2026 or 2027 debut is the current consensus expectation among analysts and prediction markets.

Who owns the largest Discord server?

The Midjourney server — a community built around the AI image-generation tool — is the largest Discord server, with approximately 20–21 million members. It is followed by Viggle (~4.3M), Marvel Rivals (~4.1M), LimeWire (~2.3M), Genshin Impact Official (~1.75–2.1M), and Blox Fruits (~1.75–2.0M).

What percentage of Discord users are gamers?

Over 90% of Discord users play games on the platform, according to Discord’s own internal data (2025). However, approximately 54% of users now primarily use Discord for non-gaming purposes — meaning gaming is a shared activity across the user base, but it is no longer the only reason people join.

What is Discord Nitro and how many subscribers does it have?

Discord Nitro is a premium subscription available at $2.99/month (Nitro Basic) or $9.99/month (standard Nitro, $99.99 annually). It provides enhanced features: custom emojis, HD streaming, larger file uploads, and server boosts. Feedough estimates approximately 7.3 million Nitro subscribers as of 2025, representing a conversion rate of roughly 3.2–3.6% of monthly active users.

What countries have the most Discord users?

The United States accounts for approximately 29.76% of Discord’s web traffic and is the platform’s largest single-country market. Brazil (5.84%), India (5.18%), the United Kingdom (~4.2%), and Germany (~4%) follow. At the regional level, Asia-Pacific holds the largest share of MAUs (34%), ahead of North America (28%), driven by rapid growth in India, Indonesia, and Southeast Asia.

How does Discord make money without ads?

Discord’s primary revenue comes from Nitro subscriptions and server boosting — a model where users pay voluntarily for features rather than being monetized through advertising. In April 2024, Discord introduced “Sponsored Quests,” its first advertising product, which embeds reward-based brand integrations into gaming workflows. Advertising now represents a growing but still minority share of total revenue. Discord’s privacy policy explicitly states the company does not sell user data.

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